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Glacier Trilogy – Part 3: Simulating glacial water systems

#algorithmic #hypnotic #immersive #thought-provoking

Materials and media

custom code, CUDA




Sage Jenson

This is part III of  the ‘Glacier Trilogy’
Rebuilding relationships with river systems

curated by UNIDEE Residency Programs and Cittadellarte – Fondazione Pistoletto’s Art Office

Inspired by the idea of the hour glass, I designed a digital system together with Sage Jenson, that simulates the emergence and melting process of glacial ice mass. Presented on panoramic screens, the visitors can observe the progression of ice, how fluvial systems come into being and how they shape landscape. The particle systems runs over a digital elevation map of a section of the Westitalian Alps. The generative video is connected to sensors that opens the digital to the natural world and environment around it. Thus, a very direct impact of humans on the environment can be experienced.